GIST 2018 Developers Conference
I explained my previous experiences on VR, mostly about Diesel Express, my workflow that i used in the games, performance in VR and how to optimize 3D models for VR games. There is the workflow diagram i prepared for the presentation below.
I skipped the concept part and started with a pre-made 3D model of a car. Without UVW’s and vertex paint. I created UVW and vertex paint in 3Ds Max. Then i followed the diagram until rendering the final model in Unity3D. It took about 1 hour.